This is some of the work I've been doing in my Game Art animation class. The assignment is to design and model the Boogyman's weapon in 3D Studio Max and Zbrush. This is what I've got so far.
Concept
Early Modeling
Unwrap Map
Added Detail
Zbrush Detail
Your Zbrush model came out really nice considering the original source wasn't too clear on the details. I'm more of a softimage and mudbox kind of guy though. Are 3d max and zbrush the only 3d modeling and sculpting programs you've worked with?
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